BFWGaming

By Gamers, For the Gamers

BFWGaming
  • Home
  • About
  • Wippien
  • Forums
  • BFW LP Photo Gallery
  • Planet

Game Updates

Diablo III screenshots showing off user interface

by LtBowser on Mar.31, 2009, under Game Updates, Screenshots

diablo-3-interface

The game’s looking great. Still have the classic Diablo look. I can’t wait for this to get released already.

Several days ago, Blizzard released some new Starcraft II screenshots that showed off for the first time some of the game’s user interface for the first time. Now Blizzard has done the same for their other (announced) major upcoming game Diablo III.

The new shots were put on display on the web page of Blizzard’s Blizzcast web site. Two of the shots show off how the inventory and spells will be handled in the UI while a third shows the spell tree of the game. The Blizzcast is of course Blizzard’s own internal podcast and you can download and listen to it now (or read the web page’s transcript). It has more info on the Diablo III UI along with Q&A with members of the World of Warcraft and Starcraft II dev teams.

Screenshots




Source

1 Comment :diablo 3, diablo 3 interface, diablo iii more...

New Left 4 Dead patch brings new gameplay feature

by News Bot on Mar.28, 2009, under Game Updates

left4deadoct223feb11

While GDC is still going on the Valve team at Seattle are working hard on updates for their games. Tonight a new update for their zombie co-op shooter Left 4 Dead has been released and intros a interesting new feature into the game. To quote from the patch’s release notes: “Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down.” The patch also fixes a few bugs in the game.

Speaking of Left 4 Dead, the game’s official web site has finally been updated with a new news post that hints at some future updates to the game, including how matchmaking for the PC and Xbox 360 versions will be different in future patches.

Gameplay footage:

Source: http://news.bigdownload.com/2009/03/25/new-left-4-dead-patch-intros-new-gameplay-feature/

2 Comments :l4d, left 4 dead more...

Need For Speed - What did EA do wrong?

by cebupwnsall on Mar.23, 2009, under Game Updates

As a big fan of the NFS series, I am saddened to see how the NFS series got wrecked when EA developed it throughout the years. I would like to give my sentiments about it. I am actually comparing the old NFS and the newer NFS.

Well I guess the NFS series gets so much beating because EA just screws it. We know that NFS: Undercover should have been the last nail in the coffin to make sure NFS is dead. Many game reviewing groups already listed the most recent NFS as the worst game of the year ever. But then did we really know what caused it to suck? I guess yes, but what was it? I know I don’t have to write this topic but its worth going back in the drawing board.

Customizations ruined it

Customization at its infancy

Back when NFS:Underground was released, the car upgrades was a stunning feature in the NFS series. But then it got old so quick that when it was carried on to the newer NFSs, it caused it to suck. I agree upgrades like engine, rim, body, n2o resulted in freedom for users to customize their rides, nothing beats customization. But when the newer NFS series came, customizations were the same. They didn’t seem to improve, but it evolved. Evolved into a more complicated way that may not be appealing to players. I guess customizations were only appropriate on few selected NFS series, not the entire series. It over evolved and everything in customizations were overdone.

One other thing that pissed me off is their Upgrade System. Level 1 N2O? Level 2 N2O? Level 3 N2Oh wat?

Acquiring the Upgrades were also easy to get, because money was just lying around in the game. And whenever you win a game, you get big stacks that is too much for you to keep.

If we go back on the older NFS series, there were only cars which had different characteristics but were not customizable. It still rocked and I still even play ye old NFS 2, why don’t EA just go back on how the older NFS series worked? No upgrades, just plenty of balanced cars for us to choose.

Cars

Lets bring back the old FZR2000 cheats.

Cars were fine, I have no problems with them. As what I have written above, EA does not have to limit the number of cars and just put plenty of upgradeables for the users to enjoy modding with. Plenty cars will do the job. It doesn’t matter if the car is fictional or not. Fictional is fine as EA will not have to do some copyrighting stuff for the cars they will have to put in. Nonfictional is also good, nothing beats the feeling that in NFS you drive the car that you actually own in the real life. You get to crash that car in game for fun where you can’t do it in real life(why would you crash your Hummer Truck when it isn’t even insured at all?).

Game Difficulty was, well… Too easy in hard
(no image to describe AI here)

One thing I’ve noticed about the newer NFSs is that money was just like raining all over. You do not get that feeling that your money is short or lacking for you to upgrade. When you get all of the upgrades, you just noticed that you just had too much money left in your pocket and there’s nothing left to purchase.

Its not just that money was almost free but opponents and cops were really stupid. You can easily exploit their weaknesses by taking them down. Its like these drivers never learned defensive driving, just stupid driving. You’ll notice that the AI cars sometimes ram and crash into pillars even though there is no interference in the enemy ai. And even if the game is in the last lap already and you’re in 8th place, you can still catch up and win as first. There’s no sense of challenge in this game, even with plenty of newer NFS games out there, AI didn’t improve at all.

Story

Start reading a book instead.

Back on the older NFSs, they didn’t have a background story. When EA placed a story, it was a major turnoff when everything wasn’t perfectly staged. The way it was staged was not just the only downside but also how can you put a story on a Racing Game. Even if NFS:Underground was still good, it’s story was still confusing. How can a plot evolve by just racing and winning in the game? Even using actors as storytellers was not an improvement because it just won’t basically fit in the genre in the game.

Forget NFS, take Burnout Paradise as an example. It’s a game of today’s generation similar to NFS. It doesn’t have a story however it tops against NFS even if you take out Burnout’s Unique drive-and-crash driving system.

New NFSs being released almost year by year

Need for Speed: Underground (2003)
Need for Speed: Underground 2 (2004)
Need for Speed: Most Wanted (2005)
Need for Speed: Carbon (2006)
Need for Speed: ProStreet (2007)
Need for Speed: Undercover (2008)
Need for Speed World Online, Nitro and Shift (2009)

Are you now getting the pattern? The gap between each game released is only 1 year away. EA should start thinking about quality, not quantity about $$$ and their portfolios.

DRM, Securom

Do I need to expand this further?

I know EA might not read this and ignore this instead. But I hope they would stumble upon this article and start rebuilding NFS. And this ends my opinion of Need For Speed - What did EA do wrong?

This topic is also found at PurePwnage Forums under Game Reviews. Published by me (cebupwnsall otherwise known as Personal)

1 Comment :commentary, ea, need for speed, opinion, review, ruined more...

Team Fortress 2 Update

by redeuxx on Mar.07, 2009, under Game Updates

Valve continues to refine Team Fortress 2 with a new update. Full patch notes below …

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes

Added a duck timer that prevents duck spamming while running around on-ground

In-air, players are only allowed to duck once before they touch ground again

Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

Increased backstab check so that Spies can side-stab again

When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing

Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%

Restored sawmill_logs.mdl file, fixing some user maps that used it

Fixed some localization issues with Scout achievement strings

Removed the “Final” phrasing in the map loading screen

Engine fixes

Fixed a server crash on startup under Linux

Fixed a buffer overflow issue related to network string tables

Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

Fixed an exploit where engineers could build a teleporter exit in an invalid area

Fixed a few bad overlay assignments and other minor issues

1 Comment :patch, team fortress 2, valve more...

  • Welcome to BFWGaming!

    Feel free to join the discussion by leaving comments, and stay updated by subscribing to the RSS feed. Visit us at our forums. and share your thoughts with the rest of our community

  • Recent Posts

    • Macbook Going Core i-5
    • HOW TO: Downgrade iPhone 3Gs From Firmware 3.1.3 to 3.1.2
    • Iphone Seidio Innocase + Belt Holster Como- Served on a sizzling plate
    • Iphon Seidio Innocase + Belt Holster Como- Served on a sizzling plate
    • Apple IPAD = And so the Hacking Begins.
    • Intel’s Codenamed Gulftown Heatsink/Fan
    • I broke my Iphone Tunewear Belt Clip
    • Corsair’s Excellent Customer Service!
    • IPAD Mockery- and sow it begins
    • The Apple IPAD- Initial Reaction.
  • Recent Comments

    • BFW LAN Party October 24, 2009 – Planet BFW on BFW LAN Party October 24, 2009
    • BFW Lan Party September 26, 2009 – Planet BFW on BFW Lan Party September 26, 2009
    • blogtek on BFW Lan Party on September 26, 2009
    • BFW Lan Party on September 26, 2009 – Planet BFW on BFW Lan Party on September 26, 2009
    • girald0 on How to play Dawn of War 2 over Hamachi
    • dolob on How to play Dawn of War 2 over Hamachi
    • Dino on Globe DUO (your own portable landline in one sim)
    • For Sale: Asus Triton 81 Cooler @ 1.5k - iSTORYA.NET on The ASUS Triton 81 Cooler Review
    • The biggest XBox 360 setup ever! – Planet BFW on The biggest XBox 360 setup ever!
    • Japanese Robo Coffee Maker – Planet BFW on Japanese Robo Coffee Maker
  • Categories

    • Beta (1)
    • Free (5)
    • Game Demo (2)
    • Game Reviews (5)
    • Game Trailers (24)
    • Game Updates (4)
    • Games & Girls (9)
    • Gaming News (14)
    • How to (1)
    • Internet/Networking News (2)
    • Lan Parties (5)
    • Others (36)
    • PC Downloads (8)
    • PC Gaming News (347)
    • PC Hardware (60)
    • Screenshots (6)
    • Tournaments (1)
    • Videos (6)
  • Spam

    256
    SPAM BLOCKED
  • Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
  • Recommended Games

Looking for something?

Use the form below to search the site:

Can't find what you're looking for? Check out our forums

Video Games - Top Blogs Philippines

Visit our friends!

A few highly recommended friends...

  • AcmeWeb Solutions
  • Asian eXtreme Gaming Ladders
  • Chronnus
  • dbgg1979 PhotoBlog
  • Planet BFW
  • ribbed.us …
  • Tech Island
  • The Lord’s Den

Archives

All entries, chronologically...

  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009

Powered by WordPress and pixeled. Sweet icons by famfamfam. Back to top ↑

WordPress