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Tag: team fortress 2

Some Team Fortress 2 fans not happy with item drop update

by News Bot on May.26, 2009, under PC Gaming News

As we have previously reported, Valve’s new “item drop” system for weapons and items in their latest update for Team Fortress 2 has gotten a lot of heat from its players. While Valve has attempted to explain how the item drop system works in their latest blog update, many players on the Team Fortress 2 message boards have expressed their concern that the new system basically makes playing game less skill-based.

One message board poster put it best, saying, “To me, it seems too Communistic (it’s a word, google it) - if everyone plays the game and tries their best, then they’ll all eventually get the items at about the same time that everyone else does, so it will feel fair.” Some have also complained that people can sign onto a TF2 server and then simply go into spectator mode. Item drops still happen even with idle players. While Valve reps have mentioned how they came up with the item drop system for the game so far they have yet to address the fundamental complaints about the system that players have posted on the forums.

Go to Source: http://news.bigdownload.com/2009/05/25/some-team-fortress-2-fans-not-happy-with-item-drop-update/

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Team Fortress 2 now supports multicore rendering

by LtBowser on Mar.25, 2009, under PC Gaming News

team_fortress_2_multicore_support
The latest update for Team Fortress 2 has added multicore rendering support. We experienced this before during our BFW Lan parties that some players were having problems with TF2 and had them disable the multicore.

If you have a PC with multicore processor (ie Core 2 Duo), enabling this will give you additional boost in performance. To enable this, just go to OPTIONS > VIDEO > ADVANCE dialog and check the MULTICORE RENDERING option and you’re set. Aside from this, the update also has some more performance improvements along with other changes and bug fixes.

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Team Fortress 2 Update

by redeuxx on Mar.07, 2009, under Game Updates

Valve continues to refine Team Fortress 2 with a new update. Full patch notes below …

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes

Added a duck timer that prevents duck spamming while running around on-ground

In-air, players are only allowed to duck once before they touch ground again

Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

Increased backstab check so that Spies can side-stab again

When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing

Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%

Restored sawmill_logs.mdl file, fixing some user maps that used it

Fixed some localization issues with Scout achievement strings

Removed the “Final” phrasing in the map loading screen

Engine fixes

Fixed a server crash on startup under Linux

Fixed a buffer overflow issue related to network string tables

Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

Fixed an exploit where engineers could build a teleporter exit in an invalid area

Fixed a few bad overlay assignments and other minor issues

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